Remote Participation and Coproduction of Events

The project aimed to come up with a Ubiquitous social telepresence service that enables community members to participate in live events remotely and act as co-producers of media stories.

Guided by Prof. Ravi Poovaiah and Dr. Ajanta Sen at National University of Singapore, NTU Singapore and IDC, IIT Bombay, India
Project 3 (Duration : January'14 - June'14)

Abstract

  1. Many people are unable to participate in live events and festivals due to factors such as mobility, costs and health, lack of adequate accessibility facilities or interactive platforms. Current media platforms available are one-way and do not include small events, such as school football matches and small concerts. Such small events are often very meaningful to people especially if they have a loved one participating. This project aims to come up with a ubiquitous social telepresence service that enables users to participate in live events remotely and act as co-producers of media stories. This service facilitates connections with family or friends who are attending events via live audio/video/sensors, enabling remote participants to alleviate social isolation and attend events remotely. Human Connector platform crowdsources content from people and make it available to everyone. By this, people will be able to attend an event live or schedule it later. This platform also helps in organizing an event by giving framework to organizers. Based on Geovid technology, it is capable of finding field of view, direction and position of video footage. (Geovid technology is already patented by Prof. Roger Zimmermann at National University of Singapore)
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    Prototype

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    Process

    1. This project was a joint venture of 3 international universities and was part of COSMIC Lab. To come up with the design solution, user studies was done and multiple events were analyzed in detail. After this, problem opportunities were found and this gave insights to focus on specific areas. Next steps were rough ideation, selecting the best ideas and leaving behind the rest, conceptualizing, briefing the problem again, coming up with paper prototype, information architecture, navigation design, visual design, testing, scenario making, hi fidelity prototyping and then iterations of that leading to user testing and evaluation of the design.
  1. Screenshot from high fidelity Prototype, showing the interface design of one of the screens
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    Conceptual Model ?

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